Biomorphs
Biomorphs are fully biological sleeves (usually equipped with implants), birthed naturally or in an exowomb, and grown to adulthood either naturally or at an accelerated rate. Those that don’t house original egos (i.e. children) are grown without minds for purposes of sleeving others.
Flats:
Flats are baseline unmodified humans, born with all of the natural defects, hereditary diseases, and other genetic mutations that evolution so lovingly applies. Flats are increasingly rare—most died off with the rest of humanity during the Fall. Most new children are splicers—screened and genefixed at the least—except in habitats where flats are treated as second-class citizens and indentured labor.
Armor: 0
Tags: None
Splicers:
Splicers are genefixed humans. Their genome has been cleansed of hereditary diseases and optimized for looks and health, but has not otherwise been substantially upgraded. Splicers make up the majority of transhumanity.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack,
Exalts:
Exalt morphs are genetically enhanced humans, designed to emphasize specific traits. Their genetic code has been tweaked to make them healthier, smarter, and more attractive. Their metabolism is modified to predispose them towards staying fit and athletic for the duration of an extended lifespan.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack
Extras: You may apply +boosted to one die roll per session.
Mentons:
Mentons are genetically modified to increase cognitive abilities, particularly learning ability, creativity, attentiveness, and memory. Rumors exist of superenhanced mentons with more extreme intelligence mods, but brain-hacking is notoriously difficult, and many attempts to redesign mental faculties result in impaired functioning, instability, or insanity.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +eidetic memory, +hyper linguist, +math boost
Olympians:
Olympians are human upgrades with improved athletic capabilities like endurance, eye-hand coordination, and cardiovascular functions. Olympians are common among athletes, dancers, freerunners, and soldiers.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack
Extras: You are +boosted on any non-combat, physical activity.
Sylphs:
Sylph morphs are tailor-made for media icons, elite socialites, XP stars, models, and narcissists. Sylph gene sequences are specifically designed for distinctive good looks. Ethereal and elfin features are common, with slim and lithe bodies. Their metabolism has also been sanitized to eliminate unpleasant bodily odors and their pheromones adjusted for universal appeal.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +clean metabolism, +enhanced pheromones
Bouncers:
Bouncers are humans genetically adapted for zero-g and microgravity environments. Their legs are more limber, and their feet can grasp as well as their hands.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +grip pads, +oxygen reserves, +prehensile feet
Bruisers:
This morph is specifically designed to be large, strong, and physically intimidating. Adopted early on by some sports performers, it quickly became a favorite among criminal cartels and thugs. At 2.5 meters tall, the morph may have difficulty moving comfortably in all but the most open and uncrowded of habitats. This morph’s “claws” extend from its knuckles and are more like reinforced bone brass knuckles.
Armor: 0
Tags: +adrenal boost, +biomods, +mesh inserts, +claws, +cortical stack, +hardened skeleton
Dvergar:**
Dvergar (plural of dvergr) are biomorphs designed for comfortable operation in high-gravity environments. They feature a reinforced skeletal structure and sturdier muscle masses. They are easily identified by their slightly squat, thick-necked, tough appearances.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +high-g adaptation
Furies:
Furies are combat morphs. These transgenic human upgrades feature genetics tailored for endurance, strength, and reflexes, as well as behavioral modifications for aggressiveness and cunning. To offset tendencies for unruliness and macho behavior patterns, furies feature gene sequences promoting pack mentalities and cooperation, and they tend to be biologically female.
Armor: +1
Tags: +biomods, +mesh inserts, +cortical stack, +bioweave armor (included above), +enhanced vision, +neurachem, +toxin filters
Futuras:
An exalt variant, futura morphs were specially crafted for the “Lost generation.” Tailor-made for accelerated growth and adjusted for confidence, self-reliance, and adaptability, futuras were intended to help transhumanity regain its foothold. These programs proved disastrous and the line was discontinued, but some models remain, viewed by some with distaste and others as collectibles or exotic oddities.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +eidetic memory, +emotional dampers
Extra: +stigmatized
Ghosts:
Ghosts are partially designed for combat applications, but their primary focus is stealth and infiltration. Their genetic profile encourages speed, agility, and reflexes, and their minds are modified for patience and problem-solving.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +chameleon skin, +adrenal boost, +enhanced vision, +grip pads
Hazer:
Hazers are to Titan what Rusters are to Mars, the standard, most-common morph inhabited by the people. They are tall, fine-boned morphs, lightly muscled but heavily insulated against loss of body heat. Even with all of their augmentations, hazers can’t survive exposure to the frigid atmosphere of Titan—but they can handle it slightly longer than other morphs. Hazers tend to be fair and slender, with chiseled features. Some have features so angular or elfin that their beauty is alien and unsettling to other human phenotypes.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +enhanced vision, +radiation sense, +temperature tolerance
Hibernoids:
Hibernoids are transgenic-modified humans with heavily altered sleep patterns and metabolic processes. Hibernoids have a decreased need for sleep, requiring only 1–2 hours a day on average. They also have the ability to trigger a form of voluntary hibernation, effectively stopping their metabolism and need for oxygen. Hibernoids make excellent long-duration space travelers and habtechs, but these morphs are also favored by personal aides and hypercapitalists with non-stop lifestyles.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +circadian regulation, +hibernation
Neotenics:
Neotenics are transhumans modified to retain a childlike form. They are smaller, more agile, inquisitive, and less resource-depleting, making them ideal for habitat living and spacecraft. Some people find neotenic sleeves distasteful, especially when employed in certain media and sex work capacities.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack
Garuda:
This morph is a version of the exalt morph that has been adapted to fly in Earth normal air pressure as long as the gravity is 0.2 g or less. Though this morph is available on other low-g worlds and habitats, it was developed for and is primarily found on Luna. This morph resembles a typical exalt morph, except that it is lightly built, has larger lungs, and has feathered wings with a wingspan of 3 meters. The wings come out of the back torso and leave the morph’s hands and wrists unhindered. The wings may also be folded behind the body.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +clean metabolish, +enhanced vision, +flight.
Alpiner:
Alpiners were a relatively common biomorph design on early frontier Mars, when temperatures and atmospheric pressure had not yet risen to present levels. Now they are found predominantly in the city of Olympus, where environmental conditions will always be incredibly harsh. Avid rock climbers and outdoor types also favor this morph, and in recent years it has enjoyed an unusual vogue among chic urbanites going for a rough-and-ready look without sleeving in the more de classe ruster morph.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +direction sense, +grip pads, +low-pressure tolerance, +oxygen reserve, +temperature tolerance
Remade:
The remade are completely redesigned humans: humans 2.0. Their cardiovascular systems are stronger, the digestive tract has been sanitized and restructured to eliminate flaws, and they have otherwise been optimized for good health, smarts, and longevity with numerous transgenic mods. The remade are popular with the ultimates faction. The remade look close to human, but are different in very noticeable and sometimes eerie ways: taller, lack of hair, slightly larger craniums, wider eyes, smaller noses, smaller teeth, and elongated digits.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +circadian regulation, +clean metabolism, +eidetic memory, +enhanced respiration, +temperature tolerance, +toxin filters
Rusters:
Adapted for survival with minimum gear in the not-yet-terraformed Martian environment, these transgenic morphs feature insulated skin for more effective thermoregulation and respiratory system improvements to require less oxygen and filter carbon dioxyde, among other mods.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +enhanced respiration, +temperature tolerance
Neanderthal:
This morph is based on fossilized Neanderthal DNA, uplifted and enhanced to transhuman equivalence.
Neanderthal morphs look like muscular humans with a heavy bone structure, distinctively long skulls, heavy brow ridges, and weak chins. Pale complexions and red hair are common features.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack
Neo-Avians:
Neo-avians include ravens, crows, and gray parrots uplifted to human-level intelligence. Their physical sizes are much larger than their non-uplifted cousins (to the size of a human child), with larger heads for their increased brain size. Numerous transgenic modifications have been made to their wings, allowing them to retain limited flight capabilities at 1 g, but giving them a more bat-like physiology so they can bend and fold better and adding primitive digits for basic tool manipulation. Their toes are also more articulated and now accompanied with an opposable thumb. Neo-avians have adapted well to microgravity environments, and are favored for their small size and reduced resource use.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack
Extras: +flight, +stigmatized
Neo-Hominids:
Neo-hominids are uplifted chimpanzees, gorillas, and orangutans. All feature enhanced intelligence and bipedal frames.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +prehensile feet
Extras: +stigmatized
Neo-Pig:
Uplifted pig morphs are bipedal and feature transgenic hands, feet, and vocal systems. They tend to be slightly shorter than the average transhuman but much stockier. Males grow tusks from their lower jaws
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack
Extras: +stigmatized
Octomorphs:
These uplifted octopi sleeves have proven quite useful in zero-gravity environments. They retain eight arms, their chameleon ability to change skin color, ink sacs, and a sharp beak. They also have increased brain mass and longevity, can breathe both air and water, and lack a skeletal structure so they can squeeze through tight spaces. Octomorphs typically crawl along in zero gravity using their arm suckers and expelling air for propulsion and can even walk on two of their arms in low gravity. Their eyes have been enhanced with color vision, provide a 360-degree field of vision, and rotationally adjust to keep the slit-shaped pupil aligned with “up.” A transgenic vocal system allows them to speak.
Armor: 0
Tags: +biomods, +mesh inserts, +cortical stack, +chameleon skin
Extras: +extra limbs (eight arms), +stigmatized