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Advancement

You mark experience whenever you roll a 6- on any Move, or as the result of other moves that instruct you to mark experience. When you mark experience take an experience token and place it in the communal experience cup. When the cup reaches a number of tokens equal to 5 times the number of players everyone gets an advancement.

Each advance indicates in parentheses how many times it may be selected:

  • +1 to an Ego Stat (max stat +3) (up to 3 times)
  • +1 to a Background Stat (max stat +3) (unlimited)
  • +1 Move (up to 4 times)
  • Advance your (Fame)[/content/moves/social#fame], or (Wealth)[/content/moves/logistics#wealth] (up to 3 times)

Must have 5 total advances from choices above before selecting those below

  • +1 to any Stat (max stat +3) (once)
  • retire your character to safety (once)
  • remove a check from the sanity track (up to two times)
  • invent your own move with the GM, or +1 Move (up to two times)
  • create a special result for one of your moves on an exceptional success with GM approval (up to two times)
  • swap a move you have for another move (unlimited)